/**  
* Copyright (c) 2008, Noel Lynch All rights reserved. Redistribution and use  
* in source and binary forms, with or without modification, are permitted  
* provided that the following conditions are met: Redistributions of source  
* code must retain the above copyright notice, this list of conditions and the  
* following disclaimer. Redistributions in binary form must reproduce the above  
* copyright notice, this list of conditions and the following disclaimer in the  
* documentation and/or other materials provided with the distribution. Neither  
* the name of Noel Lynch nor the names of contributors may be used to  
* endorse or promote products derived from this software without specific prior  
* written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND 
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT  
* NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A  
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR  
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,  
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,  
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;  
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,  
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR  
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF  
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  
*/
// Sep 30, 2008

package com.sceneworker.monitorpopup;

import java.awt.event.ActionEvent;
import java.util.concurrent.Callable;

import javax.swing.JDialog;
import javax.swing.JMenu;
import javax.swing.tree.TreePath;

import com.jme.math.Vector3f;
import com.jme.scene.BillboardNode;
import com.jme.scene.Node;
import com.jme.scene.PassNode;
import com.jme.scene.PassNodeState;
import com.jme.scene.Text;
import com.jme.scene.shape.Arrow;
import com.jme.scene.shape.Box;
import com.jme.scene.shape.Capsule;
import com.jme.scene.shape.Cylinder;
import com.jme.scene.shape.Quad;
import com.jme.scene.shape.Sphere;
import com.jme.util.GameTaskQueueManager;
import com.sceneworker.monitorpopup.panels.ImportDialogPanel;


public class PassNodeMenu extends BaseMenu {

	private static final String NEW_PASS_NODE_STATE = "New PassNodeState";
	private		PassNode	mcl_node;
	
	public
	PassNodeMenu(TreePath cl_selectedPath, SceneWorkerPopUp cl_menu) {
		super(cl_menu);
		mcl_node = (PassNode)cl_selectedPath.getLastPathComponent();
		
		buildMenu();
	}
	
	@Override
	protected	void
	buildMenu() {
		mcl_menu.addSeparator();
		mcl_menu.add(buildAMenuItem(NEW_PASS_NODE_STATE));
		
	}

	public void actionPerformed(ActionEvent cl_e) {
		if(cl_e.getActionCommand().equals(NEW_PASS_NODE_STATE)) {
			GameTaskQueueManager.getManager().update(new Callable<Object>() {

				public Object call() throws Exception {
					PassNodeState		lcl_newPassState = new PassNodeState();
					lcl_newPassState.setEnabled(false);
					mcl_node.addPass(lcl_newPassState);
					
					return null;
				}
				
			});
			
			
			return;
		}
	}
	

}
